Jul 18, 2016 Part 2 is an undead addon. Regular undead were the only enemies in OOO where you could not meet stronger versions at lower levels which was rather boring. Thus I reworked their whole leveling system from the ground up. You won't be able to tell anymore what awaits you in an undead dungeon. I'd say it's much too game-y and non-intuitive to be intentional. In Oblivion levelling up is pretty much a penalty. It makes no sense (and certainly not from a narration point) that a character has to refrain from using their major skills too much so they level up more slowly. May 29, 2017 Maskar's Oblivion Overhaul and Oscuro's Oblivion Overhaul are two overhauls that aim for different things. For example, Oscuro's Oblivion Overhaul is static, meaning the world stays the same each time you play for the most part, very similar to Morrowind.